EMF: Extended Mechanics & Flavor
EMF Beta Changelog
Several open beta versions of EMF are made available to the public before an official release. Herein you'll find the current changelog for the latest beta (cumulative since the previous official release). If you'd like to see our comprehensive changelog archive for all officially released versions of EMF, see here.
Added a new succession law, Dynastic Elective Succession.
It is almost identical to Elective Monarchy Succession, but the eligible candidates are now all members of the ruler's dynasty. The law requires High Crown Authority or higher, Late Feudal Administration, or Imperial Administration.
The Decline Empire Election decision is now obsoleted by a new pair of decisions, Decline Elective Nomination and Approve Elective Nomination, which appear whenever you've received at least one vote and are now in the line of succession for an elective title of King- or Empire-tier.
The latter decision, approval, essentially only dismisses both alerts since approval is status quo.
The new decisions support all types of elective succession laws, and they are integrated into their voting rules, so you will now also properly no longer appear heir to the title after declining a nomination (no more last-minute hack to disinherit you momentarily when the incumbent ruler is dying).
The new decisions let you choose to approve or deny votes for your character for multiple different titles independently.
As always, your decisions are lifetime-binding, so choose them wisely. You don't have to choose immediately (or ever) upon getting such a pair of alerts.
Increased the difficulty of players rapidly securing the inheritance of AI titles with Agnatic-Cognatic Succession by teaching the AI when it's not a good idea to pass Agnatic-Cognatic and when it is a good idea to promptly pass Agnatic.
Many AI spymasters will now be more likely to be loyal to their liege and thus won't be as easily manipulated into plotting against them.
AI rulers can no longer dump gold into new building or holding constructions while at war.
Patricians can now offer to buy a new city holding from the owner of a province in which they have a trade post but no owned holding, assuming the province has an empty holding in which the new city can be built.
Use the Expand Trade Post into City trade post decision, and a new city will be constructed.
The cost scales with the amount of existing holdings in the province, ranging from 400 gold to 900 gold, of which 300 gold is transfered to the top liege of the owner of the province.
Enacting this decision will create a 5-year mutual truce between the patrician and the province owner.
You cannot be bankrupt or at war with the province owner nor any liege of the province owner.
Elector titles under Princely Elective Succession (i.e., the Holy Roman Empire or Saint-Empire Romain) are now dynamically reassigned when they become unheld, gained by another preexisting Prince-Elector, or become no longer a de jure part of the Empire. Assignment preferences are based upon a healthy mix of historical and gameplay factors.
When restoring either of the two HRE title variants from pre-962 starts, elector titles will now also be dynamically assigned (just as they are every time a campaign is started).
New government type: Muslim Merchant Republic:
This government is analogous to the Merchant Republic government type the same way Iqta relates to Feudal: it has all the features of Merchant Republic, but also has free revocation on duchy-tier titles, requires Piety expenditures to change laws, allows holding of Temple holdings without penalty, and does not get opinion penalties for raising levies for offensive wars.
Iqta and al-Mulk governments no longer feature free vassal retraction.
English melting pot now also includes the Duchy of Lothian.
Stillborn birth chance has been raised to 7% from 3%.
Banishing unlanded characters will now seize 20% of their total wealth instead of 5%.
Changed the way genders are randomized for peasant revolts. Instead of there being a 50% chance of a spawned peasant leader being female, the chance now depends on the province's top liege's gender succession laws:
The chances are <1% for Agnatic, 10% for Agnatic-Cognatic, 50% for Absolute Cognatic, 90% for Enatic-Cognatic, and >99% for Enatic.
Great Councillor minor titles now no longer appear if Law Council Voting is set to Ruler, just like the Advisor minor titles.
Forge a Bloodline:
Abandoning this ambition no longer gives -1000 prestige.
This ambition now has the same trait requirements as the Become Exalted ambition, i.e., either Ambitious, Proud, Envious, or be a tier higher than Duke while also having none of Humble, Content, or Shy.
The AI will now properly take this ambition when appropriate, whereas before an unfortunately malformed check prevented all AIs without a historical bloodline from taking this ambition.
Unlanded patricians can now take this ambition.
Elective-type succession laws:
Elective succession law voting is now more reasonable about electing "foreign" rulers (i.e., their capital is not a de jure part of the elective title) when said ruler-candidate will automatically take over the de jure capital of the elective title holder upon succession.
Princely Elective no longer requires its electors to always have the same religion as the emperor. This stops some very silly behavior when the emperor changes religion or even just when, e.g., a Prince-Elector adopts a different religion.
Elective Monarchy is no longer allowed for Muslims, although Indians may still use it (as they cannot in vanilla).
All elective succession laws will now score members of a cadet dynasty or their parent dynasty as highly as they used to score members of their own dynasty. The same-dynasty scoring bonus has been doubled.
Deaf, Dim, and Delicate now also affect voting scores for all elective-style succession laws instead of just Elective Monarchy.
Trade Practices now give -87.5%/-75%/-62.5%/-50%/-37.5%/-25%/-12.5%/+0% maximum trade posts (from -66.7%/-33.3%/0%/+10%/+20%/+30%/+40%/+50%). Due to other sources of trade post limit increases being modified, the practical effects of this change are that male dynasty members in patrician courts give a lower bonus to trade post count than before (overall effect compared to before is -62.5%/-62.5%/-62.5%/-54.5%/-47.9%/-42.3%/-37.5%/-33.3%).
Base max trade posts has been increased to 2 from 1 to compensate for Trade Practices changes.
Minimum trade posts has been increased to 7 from 4 to compensate for Trade Practices changes.
The palace line in Family Palace holdings now gives +2/+6/+12/+20 trade posts (from +0/+3/+6/+9) to compensate for Trade Practices changes.
Changed the [top liege of trade post province] opinion cost modifier for building foreign trade posts to -50% at 100 opinion and +50% at -100 opinion (from -40% and +40% respectively).
Muslim merchant republics can now [finally] again work correctly due to changes in our succession law code. They were previously disabled due to issues with past CKII patches (since a bug in CKII 2.4 / Horse Lords). Like non-Muslims, their family palaces use Seniority Succession and of course the top-tier merchant republic title uses Patrician Elective Succession.
The Convert to Merchant Republic day-1 targeted decision (only available before unpausing the game at campaign start!), which can be enacted on adult feudal or tribal rulers with coastal capitals, can now [finally again] target Muslims as well in order to convert them to a [duke-tier] merchant republic.
The income split between patricians and their male dynasty members in court has been adjusted from 50:5/member to 80:2/member. This is to compensate for trade post changes.
Unlanded patricians can now take the Make a Friend and Create a Treasury ambitions.
Unlanded patricians with appropriate bloodlines can take the Drill Troops and Endear Realm decisions.
Changed the tiered bonuses for demesne holdings in a ruler's capital county, de jure capital duchy, de jure capital kingdom, and other (de jure capital empire and beyond).
Notably, there are ONLY bonuses now; there shall be no "Outside Capital Region" types of maluses any longer. Further, modifiers for holdings within your de jure capital kingdom are no longer neutral and now give a [modest] bonus too.
In war, occupation of the enemy's demesne is now worth the same in warscore as occupation of their vassals' settlements. This should stop the AI's all too predictable prioritization of the enemy capital.
Characters following religions with the Cosmopolitan feature now need the Title Revocation Allowed law in order to pass Imperial Administration. Previously, they could pass Imperial Administration with No Title Revocation.
A new government type has been added called Monastic Imperial. It is the imperial version of the Monastic Feudal government, complete with free title revocation on duke- and king-tier titles. As a result of this addition, Monastic Feudal governments that adopt Imperial Administration will no longer switch to Imperial government, which among other things, removed their ability to hold Temple holdings without penalty.
Chinese Imperial government:
The decision to adopt Chinese Imperial government no longer requires a realm size of 200, but instead requires Imperial Administration. Switching off of Imperial Administration will also revert away from the Chinese Imperial government type.
The decision to adopt Chinese Imperial government will no longer pass Primogeniture succession.
Elective Gavelkind, Feudal Elective, Imperial Elective, Princely Elective, Eldership, and Tanistry succession laws are now available to Chinese Imperial governments.
Chinese Imperial government is now classified as an Imperial government type, meaning it gets all the same events and event modifications that governments like Imperial, al-Mulk, Patareni Imperial, and Monastic Imperial get, and vassals without viceroy exemptions will adopt Imperial government types.
Chinese Imperial governments now get free title revocation on king-tier titles.
Zhangzhung and Sumpa characters now default to Absolute Cognatic succession. Basque characters who are duke-, count-, or baron-tier also default to Absolute Cognatic succession.
Removed Faith Organization laws. While this removes a lot of the bonuses that Bogomilist rulers would get once the faith is organized, it also removes many penalties while the faith is unorganized, and starting down the path of organizing the faith no longer requires the passing of a law.
Patareni and Patareni Imperial governments are now only available before the Bogomilist faith has been formalized. After then, Bogomilist characters cannot own Temple holdings without a penalty. This is a representation of Bogomilism's historical rejection of churches and official ecclesiastical hierarchies in its pre-formalized state and the formalization process changing their stance on churches.
Added a government type called Patareni Merchant Republic. It is effectively a copy of the Merchant Republic government type but also allows for the holding of Temple holdings without penalty. It is automatically acquired by Bogomilist patricians before the Bogomilist faith has been formalized.
Perfecti and Bogomilist characters with the Theocracy government can now take councillor positions of non-Bogomilist lieges as long as the faith is formalized (for Court Chaplain) or organized (for all other positions).
Basque characters now get early access to Primogeniture succession due to their ancient customs being aligned with the practice.
When the Conclave DLC is enabled, governments that use Piety or Prestige to change laws will now abide by the Council Power law for whether or not the Council votes on law changes.
Cousins, uncles, aunts, nephews, and nieces of the ruler are now eligible as candidates for Feudal Elective, Princely Elective, and Imperial Elective succession types.
Pragmatist, Glory Hound, and Moneymaker councillors will now oppose lowering Crown Authority laws if it would mean losing a sub-law that they would not want to lose (Protected Inheritance for Glory Hounds and Moneymakers, King's Peace for landed Pragmatists and Moneymakers who are not powerful).
Changed the events where the Aztec Empire is spawned so that Medium Crown Authority is always passed (previously it was not passed if using Conclave DLC), but Title Revocation Allowed is passed instead of Free Infidel Revocation
Commanders and courtiers spawned for the Aztec Empire will now properly get Diplomat and Warrior traits and hidden DNA flags assigned where appropriate.
The Aztec Empire follows a new succession law called Aztec Elective. The ruler and all of their vassals who are flagged as powerful vote for the new ruler from the ruler's close relatives, uncles/aunts, nephews/nieces, and cousins. People with claims to the Aztec Empire can also be voted for. Children get a heavy penalty to their voting score, but in all other ways the voting logic is identical to that of Feudal Elective. Unlike Feudal Elective, claims are not distributed to the ruler's children should they not get elected.
Council voting logic that causes characters to favor close family members will now also cause them to favor spouses and (dynasty members) who are uncles, aunts, nephews, nieces, or cousins. This also means uncles, aunts, nephews, nieces, and cousins will not be among the preferred war targets of Pragmatist, Moneymaker, Glory Hound, and Zealot councillors.
When failing an immortality trial results in the character being reincarnated, they now copy their old self's genetics (with a chance at mutations added on top), caste (if relevant), and religious branch (if relevant), but not their old self's zodiac sign (if they had one).
The event chain for acquiring immortality can no longer remove genetic traits.
Ismaili and Zaydi rulers are now more likely to accept mass conversion sponsorship events.
Ismaili and Zaydi characters can now spawn Books on Courtesy.
The Demon Child will now be smarter in deciding which of its siblings it wishes to kill. It will not kill siblings who are disinherited by means other than being a bastard, it will not always want to kill older siblings if their liege's primary title has Ultimogeniture succession, it will now always want to kill younger siblings if their liege's primary title does not have Primogeniture or Seniority succession, and it will now only always want to kill siblings of the opposite sex if their liege's gender succession laws disfavor it. The Demon Child now also cannot kill siblings who are not in the same location as them.
The range of intermarriable religions for Random World and recently reformed religions with the Cosmopolitan feature has been extended. Now, all characters within the same realm as the randomly chosen Cosmopolitan and all characters within any realm neighboring the top liege of the randomly chosen Cosmopolitan have their religions flagged as intermarriable with the given Cosmopolitan religion.
Jeanne d'Arc now requires the character to be either at war with a foe more powerful than them or in a losing war with a foe roughly equal to their power in order to spawn.
Players will now start with more varied genetics when it comes to polygenic phenotypes (e.g., strength, intelligence, height) that are now consistent with AI characters.
The event chain where a character gains a rival's spouse as a lover after they marry now no longer modifies the lover's traits before firing. Instead, the potential lover will be chosen based on their sex appeal, which should eliminate undesirable candidates to begin with.
A number of government types in which Barons didn't receive a dynasty automatically (i.e., they were lowborn) now do give new dynasties to Barons automatically.
If a character does not already start with a trait for a specific phenotype (e.g., for height, they've none of Giant, Tall, Short, or Tiny), they will now have a roughly 9% chance of receiving a dominant-dominant pair and a roughly 9% chance of receiving a recessive-recessive pair for each related gene. Previously, characters always spawned with a dominant-recessive pair (the 'perfect' average) for each gene.
Players will now start with more positive genetics for Mendelian phenotypes (e.g., dwarfism), which are now consistent with those of the AI.
This greatly increases the chance of dominant-dominant pairs overall and enables the chance for multiple dominant-dominant pairs of alleles for each phenotype, which in turn greatly reduces the chance for traits associated with Mendelian phenotypes (which are all negative) expressing in player offspring.
Newly generated characters will no longer generate alleles for the health phenotype that lean towards dominant-dominant pairs.
Previously, such characters would have a 45% chance of spawning with dominant-dominant allele pairs, a 45% chance of spawning with dominant-recessive allele pairs, and a 10% chance of spawning with recessive-recessive allele pairs. Now, the chances are 25% for dominant-dominant, 50% for dominant-recessive, and 25% for recessive-recessive.
Changed the way negative genes are eliminated from lowborn characters marrying Duke- and higher-tier AIs in last-ditch marriage attempts.
Instead of resetting all genes and then giving a 50% chance of spawning with a dominant-dominant pair and a 50% chance of spawning with a dominant-recessive pair for each gene, all recessive-recessive allele pairs are flipped to dominant-dominant.
Seljuk, when ahistorically spawned, will get the same positive genetic modifications as a historical descendant of Seljuk selected to lead the invasion in later bookmarks.
Heritable traits which are not governed by our genetics system are now also inherited by children spawned via event (if they have script-assigned parents). This type of inheritance mimics the behavior of vanilla congenital trait inheritance.
Characters that are spawned with only one parent assigned or a true father that died before they were born will now inherit genes as if their one living parent had a child with a random character instead of assigning their genes as if they had no parents at all.
Pregnancy and supernatural events that modify a character's genetic traits will now alter the traits' underlying genes in order to stay coherent. This improves the accuracy of the genetics system significantly.
Characters can no longer gain or lose strength-related genetic traits through ambition and focus events.
Handedness is now governed by EMF's genetics system and is polygenic.
Roughly 10% of the world population will be born Lefthanded (previously, this was 2.5%), while a child of two Lefthanded characters will have a roughly 26% chance of being born Lefthanded instead due to genetics (previously, this was 50%). At startup, however, only about 3.3% of the world will have the Lefthanded trait; this is to simulate the education event chain that removes Lefthanded (though the underlying genetics are unaffected).
Ambidexterity is even rarer at 1% of the world population (previously, this was 0.5%), although the child of two Ambidextrous characters will only have a slightly higher chance of gaining Ambidextrous (previously, this was 19%).
Randomly-generated characters at game start and characters who are spawned:
No longer have a slightly higher chance of getting favorable polygenic traits.
Now have the same odds of spawning with certain genetic traits as if they had gone through the whole genetic inheritance system with two average parents. This generally means they are more likely to spawn with genetic traits now, as their previous odds were set too low.
The average distribution of genes for Dwarf has been changed so that roughly 0.27% of the world will have it (from 0.72%). This change will not show up in games with existing characters who already had their genetics assigned, but it will affect new characters and new games.
Characters with high health will now also be assigned genes that reflect it.
Characters will now support parents, friends, and lovers for claimant factions.
Characters will now support parents and lovers for factions to institute Seniority, Primogeniture, or Gavelkind.
A character no longer needs to have the Diplomacy Committee law in order to be the subject of factions to institute Feudal Elective succession.
Crown Authority of Low or higher will no longer protect characters from factions to institute Feudal Elective Succession.
The Matilde bloodline can now be founded by non-feudal characters as well as King-tier characters with an Imperial government type (denoting that they are a viceroyalty).
Mending the Schism:
Fraticelli characters can now mend the schism if they are not a heresy and fulfill all the requirements that a Catholic ruler would need in order to mend the schism.
When an Orthodox (or related heresy) character mends the schism, Fraticelli characters will also have the chance to convert.
When a Catholic or Fraticelli character mends the schism, all Orthodox heresies are now also set as Catholic heresies, in case the mainline Orthodox faith is no longer the dominant one.
If a Bogomilist Patriarch is established while the faith is a heresy, it can no longer mend the schism and is unaffected by events that fire when the schism is mended.
Orthodox (or related heresy) characters can now mend the schism if Fraticelli is the dominant faith instead of Catholic.
Capturing either the attacker (e.g., Pope) or the defender (e.g., Caliph) will now only result in +20% warscore instead of instantly concluding the war.
Defenders will now fight longer / wait for more negative warscore before accepting defeat.
Non-HF crusades (e.g., those not used by Catholics) no longer permit a white peace as an option. This was already the case with HF crusades.
Pregnancy events such as the ones that trigger for cravings, hoping for a warrior child, hoping for a smart child, hoping for a strong child, hoping for a beautiful child, making a vow for a child's well-being, and having visions while pregnant will now only be able to alter the child's genetics and congenital traits if the Supernatural Events rule is set to allow supernatural events for either of the child's parents.
The Churching event is now open to all religions in the Christian group, not just Catholic and Orthodox characters, with one exception: Bogomilism. If the Bogomilist faith has not been formalized, the Bogomilist faithful still do not approve of churches, therefore the Churching event is unavailable to them.
West African, Hellenic, and Aztec faiths (reformed or unreformed) can now intermarry with Christian faiths.
For characters following a religion with both Stability and Astrology doctrines, when they consult the stars for signs about a newborn, the result will only modify the newborn's stats if the Supernatural Events rule is set to allow supernatural events for the character.
Characters can now only die from ignoring Haruspicy + Astrology omens too much if the Supernatural Events rule is set to allow supernatural events for them.
Non-independent characters using the Endear Realm decision can now choose to endear all their fellow vassals.
The event for a meteorite falling into a character's garden can now trigger for non-Christian and/or non-Feudal characters, and can potentially trigger multiple times in a lifetime.
The Children's Crusade event chain can now trigger for Fraticelli characters.
The Vatican Prince event can now trigger for characters of all religions, and the baby will only lose piety if it is Catholic or Fraticelli.
When using the Invite an Ascetic society power as a character following a feminist religion, female ascetics no longer have a significantly smaller chance of appearing than male ascetics.
Fraticelli characters will no longer succeed at using their Chancellor to fabricate claims on lands owned by the Fraticelli pope. This mirrors the existing the case with Catholic characters and the Catholic pope.
Plot to Gain Vassal Title, and those plots of its ilk, now require AI plotters to be at peace before activating the plot.
Court Physicians of Hindu characters no longer need to belong to the Brahmin caste.
Made the events where the character has sex with a stranger have consistent effects. This affects events in the pilgrimage event chains, feast events for characters with Dharmic religions, the 'Holy Seclusion' event chain for Lustful characters, and Way of Life seduction events. Female impregnation chance from these events strictly depends on the characters' fertility, and there is now always a chance to catch venerial diseases.
The 'Stressed and in Command' event will now trigger for characters without the Drunkard trait.
Hellenic characters can no longer receive the Known Sodomite modifier, can have same-sex lovers without the fear of blackmail, and no longer get penalties for revealed same-sex relations.
The special tribal building Magyar Divisions for Magyars prior to their migration into the Carpathians, which affects levy size by -50%, should now be removed automatically if it passes from the Magyar realm.
Win a Holy War no longer gives a permanent martial skill bonus but instead a modifier, lasting 10 years, with +1 Martial, +3 Church Opinion, and monthly piety. Ambition cannot be taken again until the success modifier expires.
Win a War no longer gives a permanent martial skill bonus but instead a modifier, lasting 10 years, with +1 Martial and monthly prestige. Ambition cannot be taken again until the success modifier expires.
The Virgin Birth event chain works slightly differently. Now, a secret impregnation fires first between the woman and an unnamed character, and only 2 months after this event does the actual prompt for the characters show up, also granting the Pregnant trait to the woman. The husband's response can now also apply the same modifiers as if the wife were adulterous. This change also means that pregnancy flavor events now fire properly for pregnancies caused by this event chain. This event chain can now also cause hard pregnancies.
Regular pregnancies no longer have a slightly lower chance of becoming hard pregnancies.
Pregnancies out of wedlock no longer have a much higher chance of becoming hard pregnancies.
The event where the antagonizer sends a courtesan to their victim will no longer send courtesans of the wrong gender to homosexual characters.
The event where the antagonizer sends a courtesan to their victim now only has a 50% chance of giving the victim a disease, to make it consistent with other instances of unprotected sex. However, if Sunset Invasion is enabled and the Aztecs have arrived, there is a chance that the disease the character gets will be the Aztec disease.
After a character gets food poisoning from the antagonize event where a poisoned boar is sent, relevant announcements will be made to human relatives and their court physician will immediately try to help.
The nomad wrestling event chain can now trigger for females and target females under the right circumstances.
When the Court Physician minor title is assigned, all sick courtiers who are eligible for treatment will immediately seek treatment. Previously, newly assigned Court Physicians would not treat courtiers who became sick before the minor title was assigned. Note that due to the way eligibility for treatment is calculated, players will not be able to cheese treatment results by unassigning and then reassigning their Court Physician.
Councillors' cooldown on job reassignment has been dropped to 56 days (8 weeks) from 92 days.
Upon campaign initialization, EMF will now remove all extranneous claims from characters (either the claim is to a title that is unheld or the title is actually held by the character already).
The chances for pregnancy are no longer printed in the tooltips of event options that result in unprotected sex.
Count-tier AI characters will now use the Employ Court Physician decision even if they have no relatives played by human players.
Cleaned-up the tooltips predominantly seen when viewing war success/whitepeace/defeat tooltips which affect a) the moods of the 4-interest factions and b) the reduction of Crown Authority and Tribal Organization.
If a lover of a character who is in the same society gets caught as an apostate, the character will now be notified. This was previously the case for friends, close relatives, and characters in the same realm.
Duels between spouses can now spark romance.
When Robin Hood and Maid Marion are spawned via event, they are now spawned as lovers.
Shahab al-Din Suhrawardi will now spawn as a Sunni.
[ VANILLA MAP ONLY ] Conan the Young now spawns with the Short trait instead of Dwarf, and Hasan the Little now spawns with the Tiny trait instead of Dwarf.
[ SWMH ONLY ] If the Chinese emperor likes Latino-Iberians, they will also like characters from the Italian cultural group.
The event where a small mercenary band is stumbled upon after looting a settlement can now spawn a female mercenary captain if the settlement owner follows a feminist religion.
When a goldsmith character is spawned for creating crown jewels, their gender determination follows Status of Women laws, Gender Equality game rules, and religious stances on gender much more closely.
When a mercenary captain performs the Carouse with the Men decision, they no longer have 2% chance to gain Lover's Pox. Instead, if they prefer men, they have a 5% chance to trigger the unprotected sex with a stranger effect.
[ SWMH ONLY ] Characters in the Italian cultural group get the same bonus to founding Alexander the Great's bloodline as characters in the Latin cultural group.
When a valiant knight offers their services during the HF coronation event chain, they have a chance of spawning with the Crusader trait after the first Crusade has happened, not after the year 1100.
During the event where a Christian priest is spawned and imprisoned by a Zealous, Muslim ruler, the Christian priest will not spawn as a Catholic if the Catholic religion is a heresy, and instead of always being Saxon, their culture and graphical culture will match that of a random province matching their religion.
Characters whose religion belongs to the Zoroastrian group will study the Shahnameh instead of St. Augustine's Confessions when trying to improve their learning.
Warrior societies can no longer end up deciding to raid the court of the All-Seeing Isis, possibly killing her and her special courtiers (though they would all be resurrected instantly, of course).
Fixed an issue where the AI would not properly cycle between certain ambitions such as Make a Friend, Create a Treasury, Strengthen Religion, and Build a Wonder.
Certain 4-interest faction actions related to wealth transfer would previously process 30 gold for King-tier vassals instead of the intended 40 gold.
The narrative event which fires upon the death of Genghis Khan (or a successor) and the 3-way Mongol Empire split into the Golden Horde, il-Khanate, and Chagataid Khanate (Moghul Khanate) will now properly display the names of the leaders of the 3 successor empires in the event text rather than those portions appearing blank.
When Seljuk (or his descendant) wins their first adventure war, the narrative event will no longer incorrectly reference the player as if they were Seljuk in part of the event text. It will also display the dynamic origin of the Seljuk Invader.
[ VANILLA MAP ONLY ] Events regarding the Siculo-Arabic melting pot will no longer fire without SWMH enabled, because the culture is only present in SWMH.
Bön Reformed characters no longer revert to Feudal instead of Monastic Feudal when switching governments from event.
Selling land to a friend for a favor will no longer sometimes cause them to adopt an incorrect government type.
Nomadic raiders settling down to sold land will no longer sometimes adopt an incorrect government type.
Patareni Imperial government (Bogomilist) is now properly accepted by Tribal and Theocracy vassals.
Bön characters will now correctly default to Absolute Cognatic Succession if playing without religious features.
Fixed multiple instances where characters spawned during decisions or events did not properly get Diplomat and Warrior traits and were not properly assigned hidden DNA flags.
Bastards spawned by event wherein one of the parents is unknown will now be subject to genes from their known parent mixed with genes given from a genetically randomized background character.
[ SWMH ONLY ] The event option to force open China through trade route dominance no longer requires owning provinces in Europe.
Fixed situations where certain spawned Hindu characters would always spawn with the Kshatriya caste, even when they were spawned for someone in another caste.
Non-Isma'ili apprentices in training for the Assassins who fail are no longer converted to Isma'ili once the event chain concludes.
Fixed situations where ascetic characters would get ascetic traits from the wrong religion.
Religions that spawned with the Dogmatic or Cosmopolitan feature would not properly apply the effects of said features.
Religions spawned with the Dogmatic feature and recently reformed religions with the Dogmatic feature would not remove intermarrying capabilities from all religions.
A number of warscore checks were not WAD, which caused the AI to not properly recognize when to use or not use decisions and event options that would help in winning a war.
Spawned children of a victorious, female revolter will no longer blindly mark her as their father instead of mother.
Positive genetic modifications now work properly on newly spawned characters. The issue was due to their genes not being assigned immediately upon spawn but only when a child of theirs was spawned.
Positive genetic modifications may now modify genes controlling health (more of an oversight than a fix).
Certain genetic traits no longer have a much higher chance of being inherited by History's Forgotten Daughters, which are generated at game startup.
Characters without any trait for a polygenic (spectrum) phenotype can no longer have genes that would ordinarily make not having a trait for that phenotype impossible.
Issues with trait exclusivity (opposites):
Rulers in the Indian religious group, while they could pass Elective Monarchy Succession, could not take part in factions to institute it.
Characters can no longer improperly get more than one terrain leadership trait via event.
Mending the Schism as a Bogomilist will now properly set the Catholic religion to be a heresy of Bogomilism.
[ SWMH ONLY ] Fixed minor bits of code that checked for and/or processed Italian culture instead of the Italian cultural group.
When playing with Conclave DLC enabled, having Title Revocation Allowed or Free Infidel Revocation will now properly cause AI vassals to be more likely to join factions to lower Crown Authority.
[ SWMH ONLY ] Low German characters can now found the Teutonic Order.
[ SWMH ONLY ] Characters belonging to the German, Low German, Dutch, Turkmen, or Turkish cultures will no longer convert back to the cultures from which their melting pot originated if their capital becomes that culture.
The event for a guardian to teach their ward about knightlihood can now trigger for AIs, can now trigger for female guardians if they are allowed to be commanders, and can now trigger for children of all feminist religions (not just Cathar and Messalian ones). Its outcome where a child becomes Robust can now also trigger for characters with Strong or Burly.
Monophysite and Coptic children of non-Monophysite and non-Coptic parents will no longer ask them if they can become an ascetic.
Characters who become incapable from illness now properly can no longer take decisions or trigger events that are unavailable to incapable characters.
Characters no longer lose the Perceptive trait if they acquire [non-congenital] Dull or One-Eyed.
Characters can now be both Perceptive and either Slow or Imbecile, as the two traits are governed by different genes.
Characters can now express Weak if they also have Imposing or Powerful Voice. Strength has nothing to do with the latter two traits.
Characters without the Dwarf trait can no longer spawn with genetics that would normally have a 100% chance of expressing Dwarf.
When a character acquires a genetic trait governed by the genetics system through an event, mutation, or spawning with it, they will now spawn with genes that are more similar to the genetic makeup of characters who inherited the trait from their parents. Among other things, this means characters without any genetic traits at the start of the game will have a harder time having children with genetic traits with a partner who also has no genetic traits.
Characters born or spawned with the Dwarf trait can no longer get it removed by mutations in the height phenotype.
[ SWMH ONLY ] The Mathilde bloodline now properly grants +5 opinion with all characters belonging to the Italian cultural group.
The Legendary Commander bloodline effect of attracting better commanders now properly works with the Invite Soldier to Court decision.
[ SWMH ONLY ] The Phalaris bloodline no longer deactivates on characters belonging to the Italian cultural group.
Saintly bloodlines for the Germanic, Romuva, Slavic, Tengri, Suomenusko, Aztec, West African, Zun, Hellenic, and Bön religions that enable events for zealots to spawn in a character's capitol now actually say this in their bloodline description.
Bloodlines that said they would cause more council members to take the Loyalist voting position will now actually work.
Justice Committee now properly also covers the decisions Throw in the Brazen Bull, Embalm Prisoner, and Burn (Character), and council members have voting logic for these decisions.
The Children's Crusade now has a regular chance of triggering in worlds with the French HRE.
The emperor of the French HRE and the emperor of a restored Roman Empire can no longer gift their crowns to the Chinese emperor.
Numerous events that previously only fired for Catholic characters now also fire for Fraticelli ones.
Events that imply a character had sex with someone will now properly process this effect. This primarily affects a lot of events that add the Lustful trait and/or remove the Celibate trait.
The Shephard's Crusade can now properly target kingdoms in Iberia if the Ahistorical Empires option is not set to On.
Restoring the Zoroastrian Priesthood as a Zurvanist or Khurmazta character will no longer cause the head of the restored priesthood to be Zoroastrian.
When asking your religious head for repentance of your sins and your religious head asks for you to make a sacrifice in order to return to the Church:
The option to send a son or daughter to a monastery now actually works and will actually be asked of you sometimes.
The option to impose Gavelkind Succession upon your primary title can no longer trigger if your succession law is Imperial Elective (i.e., you're the Byzantine Empire).
It should no longer be possible for the Catholic Pope to switch the 4th Crusade target away from Thessalonika / Thrace (the proper de jure kingdom for the 4th Crusade, i.e., of Constantinople).
Disobedient children will no longer elope with characters they should not be allowed to marry (e.g., siblings).
Baptism sponsors will now only ask for a marriage alliance if they can actually marry the character.
Banished smiths from courts will now only marry eloped lovers if they are allowed to marry (e.g., they are the opposite sex, they are not siblings, etc.).
Seclusion events will no longer sometimes cause same sex marriages.
Fixed localization for the government features "Cannot Create Kingdoms" and "Cannot Usurp Kingdoms and Empires" so that it is no longer hardcoded to show as "Theocracies, Holy Orders, and Mercenaries" and "Merchant Republics and Patricians" respectively.
The Hansa will no longer always spawn with German, Catholic characters. Instead, the religion and culture of its characters will depend on the religion and culture of the province in which it spawns.
When negotiating with China to open up, they will no longer demand eunuch characters to be their concubine.
Fixed an issue where the supernatural event "Weird Village" during the pilgrimage event chain would actually only trigger if supernatural events were turned off.
Passing King's Peace laws will now properly disallow claimant factions and factions to chance succession laws for vassals affected by the crown law.
Characters following religions with the Holy Family or Dawnbreakers feature no longer suffer penalties for trying to seduce a close relative.
The event for giving land to a friend for a favor will now only trigger if the character's gender succession laws allow it (so e.g. male friends are disallowed under Enatic succession).
The event where a character prays to remove the Stutter trait will now properly remove the trait if successful instead of removing the Lisp trait.
Characters with that have both the Stutter and Lisp traits will now properly get negative events corresponding to both traits.
The Harelip trait will no longer prevent negative events from the Stutter and/or Lisp traits from firing.
[ VANILLA MAP ONLY ] Matilda of Flanders no spawns with the Dwarf trait. She was actually of average height, but was misreported as being abnormally short.
Lustful Messalian characters in holy seclusion who gain a lover from the event chain can now also gain lovers whom are close relatives.
Tengri, Aztec, and West African characters can now properly intermarry with their respective reformed faiths.
Hellenic religions of the reformed and unreformed variety are now properly treated as if they have the Astrology and Haruspicy features built-in when processing synergy events.
Aztec religions of the reformed and unreformed variety are now properly treated as if they have the Ritual Sacrifice feature built-in when processing synergy events and Great Works upgrades.
The Drill Troops, Endear Realm, and Dissolve Factions decisions can no longer be taken if incapable.
The event where a character's Court Physician gives them a potion to stop being Depressed can now properly result in the potion working.
Under Imperial Elective succession, marshals and commanders who lose their post due to being hired/transfered to be advisors will no longer cause the emperor to lose credibility.
The leader of the Children's Crusade can now also be female if the Gender Equality rule is set to Full.
The incest court rumors event chain can now trigger for religions in the Zoroastrian group that do not believe in divine marriage and can no longer trigger for non-Zoroastrian religions that do believe in divine marriage.
Ecstatic elders under Eldership succession will now properly subtract 60 from their candidate score if the chosen candidate is a rival of theirs or is deemed incapable instead of adding 60.
The Sentinels of Light warrior society will no longer appear for Zealous, non-Bön characters.
The Summon Lodge Commander decision will no longer spawn multiple characters if the spawner's religion does not have the Enatic Clans feature.
When asking for a coronation from the Pope as a de jure vassal king of an empire with Free Investiture, it is no longer possible for the Pope to ask for Religion Head Investiture law in exchange for your coronation, because setting the law on your primary [de jure vassal kingdom] title will have no effect since its crown laws are governed by the empire.
The Plot to Weaken Fellow Vassal no longer incorrectly prevents the AI from activating the plot if they have the highest-tier of plot support (plot power & number of plot backers).
In case of twins, pregnancy events that can modify a newborn's congenital traits will now properly have a chance to modify the traits of both children.
Nomads now correctly benefit from the Skirmish Tactics and Melee Tactics technologies.
If a non-independent ruler is leading a flank in their own army, the code which checks Skirmish Tactics and Melee Tactics technology levels for tactic selection will no longer use the technology level of that non-independent ruler's liege rather than their own.
Two characters of the same sex can no longer become lovers through the warrior lodge ritual hunting event chain if they are not both homosexual.
AI characters will no longer use the Drink from the Fountain of Youth decision if the Supernatural Events rule is not set to Unrestricted.
The boardgame event carousing event chain now properly checks for the Apprentice Boardgamer modifier before firing and properly considers traits to determine the outcome.
Events that triggered for Muslim characters regarding polygamy will now also trigger for non-Muslim characters with polygamy.
Tooltips for the Meliorism event chain will now properly display the chances to upgrade a character's education trait even if the religion the character is following does not have the Agnatic Clans, Enatic Clans, or Meritocracy features.
Reforming the Aztec faith with the Autonomous feature will now properly grant +2 martial.
The character flag names used to represent allele pairs in EMF's DNA module have been shortened in order to help reduce clutter when using charinfo / debug_mode to view character data. If your scripts are manipulating or checking the old flag names, they will need to be updated. EMF will automatically translate the old flag names to the new whenever loading an older savegame.
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